Showing posts with label Interpretation. Show all posts
Showing posts with label Interpretation. Show all posts

Saturday, September 21, 2013

Observation

Observation occurred at 7:45 – 8:42 p.m., 9/19/2013; Worlds Games Store
Field Notes written at 11:12 a.m., 9/21/2013
               I should begin by acknowledging that I have a small history with the place I observed. The store I spent time in—Worlds Games—is one I’ve visited many times before. I went with my boyfriend Peter, who had some things he wanted to trade in.  We’re both known in the store; we could be considered regulars. For the past year, I have found myself in the store for one reason or another about once a week and sometimes more than that.
               Worlds Games is a general video game store in Salt Lake City. As an independent shop, they stock old and vintage games, systems, and accessories as well as new titles and systems. They also buy products—anything that is even tangentially related to video games. The store features everything from video and computer games ranging from the 70s to present to card games, cardboard standees, and other licensed merchandise (think statuettes, lunch boxes, plushes, masks, posters, and more). Many things in the store don’t have a price, and it’s clear that the amount of merchandise is testing the capacity of the store. Every wall has shelving, and all of the shelving is full. In the center of the store, there are displays—many of them made simply by stacking merchandise on top of other merchandise until it makes 5- or 6-foot towers.
               I enter the store from the north side of the building. Worlds Games is on the north end of a small, 3-store strip mall. In the middle is a barber (where I’ve only once seen a customer), and at the south end is a print shop. Walking into Worlds Games, you travel through a short hallway made by eye-level bookcases stocked with games and merchandise. Once inside, a counter and a small office is to the left. The counter is essentially a wood and glass display case that has been fit with Christmas lights and filled with old and rare gaming systems. Straight ahead, in the southeast corner of the shop is an area that is walled off with bookcases and plywood. Inside, they have several couches and a projection system set up. The area can be rented out to hold gaming tournaments, but more often than not, one of the many employees of the store is in there watching a movie or playing a game. In the southwest corner of the shop is the area for new(er) games, featuring stock for the Nintendo Wii, WiiU, 3DS, DS, PS3, PS2, and XBOX 360. New and used stock are placed on the shelves together. Often, there will be multiple copies of any title, all at different price points due to new or used status and condition. This trend holds true for the wall of PC games found along the eastern wall of the shop. Here, new games are interspersed with software made as early as the late 80s. One can pick up a copy of Diablo III as well as an unopened copy of Windows NT.
               The people who work in the store seem to be on an ever-revolving basis. The owner of the store is constant, even if he isn’t present all the time. He appears to be in his early 30s, and all of his employees seem to be of early high school age. It’s a running joke with my friends who shop there that you can never go to Worlds Games without seeing a new employee. Frequently, the employees outnumber the customers, and this is why they’re so often hanging out in the projector room. The employees are also predominately male—I only remember seeing a young woman working there once, and it has probably been a year since that happened. Nonetheless, they’re usually very talkative and happy to give their opinions on anything and everything. There is a large flat screen TV set up on the counter, plugged into an XBOX 360. When the employees aren’t talking to customers or in the projector room, they’re messing with the counter system.
               September 19th, 2013 was a Thursday night, and the store didn’t have many customers. When I came in, there was an older man—thin, tall, with a white/gray beard and glasses—accompanied by two boys, both of whom were probably around 10 or 12. He was talking to the employee currently at the register (one I didn’t recognize) while one of the kids he was with played the 360 on the counter. He was playing a fighting game, something put out by Capcom featuring superheroes beating up other superheroes. The other kid spent the time back in the section of newer games. When the transaction was finished, the older man and the kid who had been playing the 360 went and joined the other kid in the newer games section. One of the boys had picked up a special edition boxed copy of Call of Duty: Black Ops and was talking about how much he loved that game. The older man asked the other kid how he liked Black Ops, and the kid gushed that he “loved it!”
               While the Black Ops conversation was going on, another event was taking place. When I’d first walked into the store, I could hear that someone was using the projector room. Because it isn’t really a room, any sound made by the system in that corner floods the entire store. Someone was in there playing the newest Grand Theft Auto game (GTA V), which came out on Tuesday (9/17/2013). The game series is infamous for its violent, raunchy content, and while the man and the two boys were talking about Black Ops, you could hear the dialogue of the game playing out across the store, a long string of F***s and N*****s, accompanied by what sounded like beating someone to death with a baseball bat. The owner of the store suddenly appeared from the office, and he dashed into the projector room. Immediately, the sounds stopped and the owner went back to the office. Another employee (one I had seen before) emerged from the projector room a few minutes later, looking a bit peeved. He wasn’t made to shut off his game entirely, though. You could still see the game map projected on the wall through the doorway to the room. As long as I was there, though, it didn’t start up again.
               It seemed to me that the owner was trying to keep offensive content to a minimum with young kids in the store, but at the same time, those very kids were professing their love for Call of Duty: Black Ops, a game that consists largely of indiscriminately shooting people to death. Fans of the game would say that it is not indiscriminate—you are given missions to kill people. Nonetheless, it’s a game about killing. However, the cultural taboo that was violated in the store was not the kids that played violent games, but rather the loud broadcasting of certain words. The older man and the two boys didn’t really seem to acknowledge what was going on, and given current gaming culture, I wouldn’t be wholly surprised if one of those kids didn’t already own a copy of GTA V. When the man and kids went to leave, they walked by one of the cases that held older systems. One of the boys pointed to a Virtual Boy that was set up, and the older man had to explain to him that it was a Virtual Boy and it came out before even the Super Nintendo. After this exchange, the man knocked into one of the towers of precariously stacked merchandise, sending a half dozen or so games flying to the floor. Immediately he shouted out, “Nothing’s broke!” The kids scrambled, picking up all of the cases and putting them back onto the stack.
               Another person that had been in the store when I arrived was a young man in his late teens or early twenties who seemed to be alone, drifting through the store picking up items. He wore a black and white shirt with a graphic of a turntable on it and thick-framed glasses. He walked among the stacks and bins of merchandise, picking up things here and there and digging around in the bin of empty game boxes. After about half an hour, he approached the counter. He was holding maybe 8-10 cases, some of them with games and others empty. He started explaining that he was hoping he could get some kind of bulk discount. Because Worlds Games is independent, it is more likely for them to cut deals with customers. For this customer, however, it wasn’t to be. He’d picked up a lot of extremely cheap items, and the owner was called out. He couldn’t justify giving any kind of a discount when his margins on each item were already so low. The customer paid for his items and quickly left.

               The store was empty for a while, save for myself, Peter, and the employees. Eventually, a young man and young woman entered. Both were blond and dressed in unusually formal looking clothes— black button-up shirt, red tie, and black slacks on the man and a short black dress on the woman. They approached the counter immediately, and the woman asked the owner (who had come out to work the counter) if they sold any N64 expansions. The owner asked her if she knew which model of N64 she had, and she responded that she didn’t. She went on to explain that the man’s parents owned a cabin at a lake, and the cabin had an N64. I assume that it was far enough away or so infrequently visited that they didn’t know much about the N64 system. The owner replied to her that he couldn’t really tell her which expansions to buy since he didn’t know the model, but that expansions were fairly rare anyway, so he might not have what she was looking for. The woman took the news well, and went on to look around the store. At one point, she exclaimed “I can’t believe anyplace sells these anymore!” while looking at some Super Nintendo peripherals. At this point, it was clear that the shop was getting ready to close for the night, so I left before the N64 couple had finished browsing.

Tuesday, September 17, 2013

Video Interpretation

For my video interpretation, I will be looking at two videos about Project Meshnet, an activist group creating an ad-hoc internet.




Video #1:

Description key: [Bracketed words] appear visually on the screen. Italicized words are spoken. Regular text is commentary, description, or analysis.

Scene 1
[Beware he who would deny you access to information, for in his heart he dreams himself your master.]
Beware he who would deny you access to information, for in his heart he dreams himself your master.
               The first scene begins with the above quote from video game creator Sid Meier, with the words of the quote appearing on the screen sequentially, forming the shape of a hexagon. The word ‘heart’ appears as black text on a red heart, and the following ‘he’ begins with a red ‘h.’ The rest of the words are white on a black background, in a sans serif font. As the quote ends, the words spiral clockwise as the camera pulls out to reveal them situated within a gray hexagon. The words fade as the hexagon assumes a position at the top of a triad of hexagons, which is the Project Meshnet logo. The word ‘meshnet’ appears next to the logo. Three lines, forming a triangle, fad in, connecting the centers of each of the hexagons.
[meshnet]

Scene 2
Every time an internet censorship bill [SOPA ACTA PIPA CISPA] like SOPA or ACTA is shot down by protest, another takes its place.
               The scene begins with a white, mesh sphere (computer graphic, not photograph) situated on a black background. The words SOPA, ACTA, PIPA, and CISPA slide into frame one by one, and are each destroyed by a red line emanating from the sphere, meant to represent a laser.

Scene 3
Many feel disillusioned by this process and are pursuing alternative means of defending internet freedom through technology itself.
The camera pans down as the mesh sphere fades and a crowd of people graphics (think restroom sign men, again, white on black) rises from the bottom of the frame. At the word ‘disillusioned,’ text bubbles appear over two of the members of the crowd, with one on the left showing the icon for WiFi and the one on the right showing a skull and crossbones icon. A third text bubble appears dimly in the background with an image of a bomb. These fade as another person rises in the foreground, arm extended to the left of the frame. A text bubble pops up containing one of the hexagons from the Project Meshnet logo. This is followed by text bubbles with hexagons appearing over two other figures, one to the left and one to the right of the foregrounded figure.

Scene 4
This is the meshnet, originally called the darknet, an alternative to the internet with no centralized authority, making it impossible to censor or shut down.
               The hexagon in the speech bubble of the foregrounded figure slides to the center of the frame as the rest of the elements on the frame fade to black. Immediately, more hexagons form, encircling the first hexagon. Waves of hexagons appear in quick succession until the screen is filled like a honeycomb. One of the hexagons in the upper center area of the screen turns blue as the rest disappear. It enlarges and appears to glow as human figures similar to those in the earlier crowd pop up from the bottom of the screen. Six figures appear, three to each side of the glowing blue hexagon. Their arms are extended toward the center, and each appears to have their own blue hexagon hovering above where their hands would be. A red X appears over one of the figures in middle right, and the figure drops rapidly downwards, replaced by a new figure. The same then happens to a figure in the upper left. The blue hexagon blinks and expands, engulfing the screen in blue.

Scene 5
An unfiltered, uninhibited flow of information and ideas all held in the hands of those who use it.
               The blue screen shrinks back into a single hexagon held by a single white figure in the center of the frame. Four more figures fade in, two on each side of the first one, each holding a blue hexagon. Rapidly, more figures appear behind these, filling the upper half of the frame, each holding a blue hexagon.

Scene 6
[How does it work?]
               The meshnet logo appears again, white on a black screen, with the text ‘How does it work?’ to the right of it.

Scene 7
Imagine a room full of people. They’re all standing and cannot move. However, they can use their hands to pass notes to one another. If a person at one of the room wants to get a message to someone at the opposite end, they will pass it to the person closest to them who will then pass it to the person next to them, and so on until it reaches its intended recipient. If one person along the way refuses to pass the note, then the note will bypass them and be passed to someone else and still reach its destination. This is how a meshnet works.
               White figures drop in from above. There are 18 this time, and they are placed in a diagonal grid formation (top to bottom: 4, 3, 4, 3, 4). An icon of a letter appears on the figure in the upper left corner. It moves haltingly from figure to figure until it reaches the figure in the bottom right corner. It spirals and shrinks into the figure in the lower left and disappears. Another letter icon appears on the figure in the upper right corner. It moves twice, but when it attempts to move to the third person, a red X appears. The letter icon moves quickly back to the previous figure and takes another route through the grid of figures. It encounters another person with an X and reroutes again. It reaches the person in the lower left corner, spins, and disappears.

Scene 8
Multiple computers are all connected to each other via a wireless connection spanning a large area and all information, documents, messages, images, music—anything at all—is passed from computer to computer until it reaches its destination. If a computer or node is down, then an alternative route is found.
               The images of figures are replaced by blue hexagons with icons of computers in them. A grid of gray circles appears behind the hexagons, corresponding to the connections between the computers. A music note appears on the hexagon in the middle right, and it appears to float along the lines of the circles to reach a hexagon in the lower left. We also see a text bubbles and document icons performing similar movements from hexagon to hexagon. Red Xs appear on two of the hexagons, and a music note and document icon fly offscreen to the left.

Scene 9
All of this is done automatically by the computer itself, allowing the user to browse the meshnet as they would the regular internet. Likewise, all information sent and received is secure, meaning only the intended recipient is capable of receiving it. This means the architecture of the meshnet is owned by countless individuals instead of a handful of corporate providers, which makes the oppression of free speech impractical, bordering on impossible.
               The camera pans to the left, showing the icon of a figure seated at a desk with a computer. A document, music note, and text bubble emerge from the right edge of the screen and fly into the back of the computer. A padlock icon appears and hovers over the image of the computer. A key appears above it and drops down to mimic an unlocking motion. A document appears, and the key and lock do the same unlocking animation. A blue hexagon appears around the figure and computer, and the camera pans out to reveal numerous hexagons, all with the same icon, situated in a spread out honeycomb pattern.

Scene 10
[Where can I find out more?]
               The screen fades to black, and the Project Meshnet logo fades in with the question ‘Where can I find out more?’ written to the right of it. This fades to black.

Scene 11
There are multiple sources to be found currently on the internet. The first is reddit, [http://www.reddit.com/r/darknetplan] where the project first came into being. From there, you can find many other sources, such as the official website [http://projectmeshnet.org/], an online discussion, IRC [irc.subliminal.net #darknetplan], and a wiki [https://wiki.projectmeshnet.org/]. The meshnet will take a long time to develop into a perfect working system, and it will take longer still to spread and set up on a large scale. So, until that time comes, arm yourself with knowledge and information, and, whenever possible, lend a hand. Anyone can help with or without computer skills. If you can help other people understand and get them interested, you’re helping. If you can help people test their homemade meshnetwork, you’re helping. If you can tell those who are writing tutorials and FAQs how to make their work more accessible to those without computer knowledge, you’re helping. Any contribution is welcome. So get out there, and help us build a way to freedom.
               As each resource is mentioned a corresponding graphic and web address appear. The reddit forum address is accompanied by the reddit logo in white, appearing in the upper left hand corner of the screen. The Project Meshnet logo and address appear in the upper right corner. The IRC channel is accompanied by the image of two figures, one with a text bubble of unreadable text and the other with a text bubble with a hexagon inside. The wiki’s logo features two hexagons aligned diagonally, with the upper one on the left and the lower one on the right, connected by a solid black line. Each of these logos and addresses shrink and move to the corners. In the center, two figures appear with a hexagon in between them. They take turns kicking the hexagon, and each time it changes color, blue to pink to green to blue again. This fades, and another hexagon appears with a line of four figures to the right. The one closest to the hexagon appears to pick up a hexagon themselves, then moves offscreen to the right. This animation fades, and another figure slide in from the bottom of the screen. A question mark appears above its head, and it is then replaced by a checkmark. A computer and desk slide in from the right of screen, and a red X appears on the computer. It disappears, and a figures slides in from the left, appearing to hold a question mark. The question mark fades and is replaced by a blue hexagon. A lightbulb appears above the new figure’s head, and it slides offscreen to the left. Another figures slides in from the right, holding a blue hexagon. A text bubble appears above the central figure, which is followed by a text bubble with a lightbulb appearing above the figure holding the hexagon. This figure then disappears offscreen to the right. Another figure appears from the left, this time holding a document. A red X appears on the document, and a text bubble appears over the figure holding the document. A lightbulb fades in above the central figure, the red X turns to a checkmark, and the figure with the document leaves to the left. The screen fades to black.

Scene 12
               The Project Meshnet symbol appears in the center of the screen. It fades out.

Scene 13
[Animation: Nocholas Ferrar (reddit: ArcanisLupus)
Music: “Catnip Aloe” – Phillip Horger (reddit: Rainfly_X)
Narration: Josh Harkema (reddit: simeon4110)]

               The credits fade in, in white text, and then fade out.



Video #2

Scene 1
Don’t trust the internet anymore? Well, some activists want to build a completely new one from scratch. But is it possible?
               This is a news segment for Tech Feed, an online, YouTube-hosted news source about technology news. The scene begins with a host standing in front of a grey brick wall. There is a lamp on a table to the left of the host, and above the lamp is a television screen. On the screen is the TechFeed logo. The host is a young woman, likely in her 20s. She wears a black and white striped shirt with a pocket and sleeves rolled to her elbows. She is also wearing a necklace and a visible microphone.

Scene 2
The screen turns to a dark gray, and various icons of technology appear in an orange, angled text box. It shows a laptop, a video game controller, and a smartphone. The background turns white, and another angled text box appears above the first, forming the logo for Tech Feed. The word Tech is in the upper box, and the word Feed is in the lower box. Another textbox appears to the right. It is blue with the word ‘news’ in white on it.

Scene 3
In response to revelations about broad surveillance of mainstream internet services, a group of privacy advocates wants your help in building an entirely new peer-supported internet from the ground up.
               The host and screen are back. She introduces the story while looking directly at the camera. She uses frequent hand gestures. A Tech Feed logo appears in the lower left corner, and to the right of it is the Twitter handle of the host: @AnnieGaus. The logo and Twitter title disappear.

Scene 4
The project called meshnet has taken shape partly thanks to the reddit thread DarkNetPlan where contributors have been hashing out the details of this ambitious goal. Although advocates of Project Meshnet want to make it clear that it’s not a dark net project, it’s an entirely new network that defines itself as a versatile, decentralized network built on secure protocols for routing traffic over private mesh or public internetworks. [Our objective is to create a versatile, decentralized network built on secure protocols for routing traffic over private mesh or public internetworks independent of a central supporting infrastructure.] Here’s how they describe that private mesh.
               The camera shifts, placing the host in the center of the frame. At the mention of reddit, the screen is filled with a screenshot of the reddit DarkNetPlan subreddit. Titles of posts on the page include “Hacktivists Want to Free the Net by Building a New One From Scratch,” “Just FYI, we’re publishing our traffic stats now. The (active) mods all said yes a long time ago then no one actually turned it on, but it’s on now,” “Project Byzantium,” “looking for a hyperboria node,” and “Video: You broke the Internet. We’re making ourselves a GNU one.” The screen reverts to the first shot of the host for a moment, before switching to a screenshot of the Project Meshnet website. A selection of the Project Meshnet whitepaper slides in from the right, with the section that the host reads highlighted in light blue. The frame goes back to the closeup of the host, where she introduces the Project Meshnet video.

Scene 5
Multiple computers are all connected to each other via a wireless connection spanning a large area and all information, documents, messages, images, music—anything at all—is passed from computer to computer until it reaches its destination. If a computer or node is down, then an alternative route is found.
               The screen is filled by blue hexagons with icons of computers in them. A grid of gray circles appears behind the hexagons, corresponding to the connections between the computers. A music note appears on the hexagon in the middle right, and it appears to float along the lines of the circles to reach a hexagon in the lower left. We also see a text bubbles and document icons performing similar movements from hexagon to hexagon. Red Xs appear on two of the hexagons, and a music note and document icon fly offscreen to the left.
All of this is done automatically by the computer itself, allowing the user to browse the meshnet as they would the regular internet. Likewise, all information sent and received is secure, meaning only the intended recipient is capable of receiving it. This means the architecture of the meshnet is owned by countless individuals instead of a handful of corporate providers, which makes the oppression of free speech impractical, bordering on impossible.
               The camera pans to the left, showing the icon of a figure seated at a desk with a computer. A document, music note, and text bubble emerge from the right edge of the screen and fly into the back of the computer. A padlock icon appears and hovers over the image of the computer. A key appears above it and drops down to mimic an unlocking motion. A document appears, and the key and lock do the same unlocking animation. A blue hexagon appears around the figure and computer, and the camera pans out to reveal numerous hexagons, all with the same icon, situated in a spread out honeycomb pattern.

Scene 6
How does that all work? Well, they’ve already established local networks in various cities, including Seattle, San Francisco, New York, and others. You can support these networks by getting a compatible router with CJdns, which is part of the software component to the mesh network. Or you can install CJdns on your own computer, but it takes a few steps and some technical know-how, which you can find instructions to on their wiki.
               After the video clip stops, the frame returns to the initial shot of the host, but quickly switches to a map of the US with red, blue, and green numbered markers above a handful of cities. The camera switches to the close shot of the host as she explains that users need to get routers or install CJdns. The camera switches to the first shot for a moment before showing a screen capture of the Meshnet wiki.

Scene 7
Once installed, you can connect to a peer and then you can access a secure, peer-supported internet wonderland called Hyperboria. Which, visualized, looks like this. But consists at this point of a small list of known websites accessed only through CJdns, including some private social networks, encrypted pastebins, a reddit clone, and more. However, in spite of its limited size at this time, the fact that Hyperboria is off the grid, so to speak, is enough to attract activists and privacy-minded users to it regardless. Some calling it inspiring [Jean-Louis Huynen, @gallypette, #hyperboria is inspiring] and a necessary project for humanity. [969 Movement, @969 Movement, humanity needs a secure internet hyberboria.net]
The camera switches back to the first shot. When the host mentions the visualization of Hyperboria, the frame is filled by the image of a circle with lines crisscrossing it irregularly. This switches back to the original shot of the host before showing a screenshot of a list of websites available on Hyperboria. The shot goes back to the first configuration of the host and the TV. When talking about how people find it inspiring, the frame is changed to show a Tweet from Jean-Louis Huynen

Scene 8
You can read more about the meshnet project at projectmeshnet.org. So, do you think this ambition of building a new internet cooperative from scratch is possible, and is it a good idea in your opinion? Let us know what you think in the comments. For TFN, this is Annie.

               The screen reverts to the shot of the host and the television for the sentence about reading about the project. Then it switches to the close-up of the host, while she asks questions. Below her is a banner from Tech Feed, with the word “subscribe.”